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Re: The beta test is over and a new DCS Release is now available.



Thanks for the heads up, Paul.  Several of these DCS improvements will make things better on the club layout and our home layouts.  Bill


On Mon, Mar 31, 2014 at 9:39 AM, Paul & Gayle <calmes@earthlink.net> wrote:

I’m not a DCs guy, but this may be of interest some of our members.

 

Paul

 

From TCAMG mail exploder:

Sun Mar 30, 2014 3:24 pm (PDT) .

Posted by: "Bruce Vincelette" boscoo2720

 

The beta test is over and a new DCS Release is now available!

 

Go to MTH's Protosound2.com now web site for the new DCS 4.30 and also keep watching the site for the new DCS 2.32 Loader Program, with sound file to PC Transfer restored!

 

MTH techs should note that the Service Loader Program 2.32 will be posted in the usual place.

 

Here's what's in the new DCS Release...

 

 

Version 4.30 New Features

 

The following new features have been added into DCS 4.30:

 

* The management of lashup settings has been completely rewritten to allow accurate and repeatable retention of settings. A new soft key, "FSV", has been added as the first lashup soft key. This allows lashup settings to be changed and then retained from the time a lashup is created, through its operation, shutdown, and subsequent startups.

* When adding an engine that's already in the remote, the message "Engine in Remote" appears, the remote returns to the engine screen and displays the engine with which a conflict was found.

* A new TR screen soft key, "MSV", allows setting a starting and ending voltage for "ALL TIU Tracks" just like individual TIU tracks. By default, "ALL TIU Tracks" start at 1 volt. Additionally, individual TIU tracks also start at 1. volt instead of the 5 volts as previously. This allows for more effective conventional engine control layout-wide.

* A new TR screen soft key, "MSV", allows setting a starting and ending voltage for "ALL Z4K Tracks" just like individual Z4K tracks. By default, "ALL Z4K Tracks" start at 5 volts, which is the lowest voltage available from a Z4000 transformer. This allows for more effective conventional engine control layout-wide.

* The following lists now also support direct access to entries by keying the item's 1, 2 or 3-digit DCS ID#: TR List, Track Setup Edit/Delete, Accessory Setup Edit/Delete and Switch Setup Edit/Delete

 

Version 4.30 Issues Resolved

The following issues have been resolved in DCS 4.30:

* Previously, if a PS2 or PS3 engine, when operating in a Super TIU environment, is made Inactive and is then attempted to be made Active, it would not come out of the Inactive Engine list unless it was on a track connected to the TIU with which it was last associated. The workarounds were either to perform a READ; delete and re-add the engine; or physically move the engine to a track connected to its associated TIU.

This issue has been corrected. The engine now is able to be moved out of the Inactive Engine List and also to be made active.

* Previously, "ENGINE ERROR" would result when attempting to add an engine that had the same DCS ID# as a lashup that was already in the remote.

This issue has been corrected. The engine now is able to be successfully added ftp the DCS Remote.

* Previously, when operating in a Super TIU environment, increasing or decreasing speed by turning the thumbwheel faster than very slowly could cause speed to go change in the wrong direction or not at all.

This issue has been very much improved.

* Previously, the time that "Out of Range" and "Engine Not On Track" messages were displayed was very long, as was the time that the remote locked-up while displaying these messages.

The time that these messages are displayed have been considerably shortened.

* Previously, when editing a scene's accessories or changing a Scene's name, one could not scroll to the second Scene to select it if there was more than 1 Scene in the remote. It was necessary to select the Scene by keying its DCS number. in the Scene list.

This issue has been corrected. One may now successfully scroll to any item in the list of Scenes or, alternatively, still access an entry by keying it's number in the list.

* Previously, if TIU #1 was in Super Mode, all TIUs were in Super Mode and if TIU #1 was in Normal Mode, all TIUs were in Normal Mode.

This issue has been corrected. Any engine that was added to a TIU that is placed into Super TIU mode, will operate on all of the TIUs that are in the DCS Remote, regardless of whether a TIU is in Super TIU mode or Normal TIU mode. However, any engine that was added to a TIU that is not in Super TIU mode, will only operate on tracks connected to the TIU to which it was added.

* Previously, sometimes, when attempting to select the System menu, a different menu was selected instead.

This issue has been corrected.

 

 

WE WILL BE DOING UPDATES TO DCS 4.30 AT THE 17TH YORK DCS USER GROUP MEETING!!

 

REGISTER THAT YOU'LL BE ATTENDING THE MEETING ON THIS THREAD!

 

 

Barry Broskowitz

 

 

DCS Ambassador & author of "The DCS O Gauge Companion 2nd Edition"

Train-Ca-Teers - All For O and O For All!